The Problem
To increase achievement scores in Math and Reading for grades K-3 through creating a virtual reality museum. Students who visit museums at a young age have higher achievements in math and reading.
To increase achievement scores in Math and Reading for grades K-3 through creating a virtual reality museum. Students who visit museums at a young age have higher achievements in math and reading.
Our students asked to learn about cryptocurrency so we thought it would be a great idea to teach and let them create NFTs. Since cryptocurrency is needed to purchase NFTs we are creating a virtual reality museum to display their work, have viewings and visit other museums.