Virtual Reality Museum

  • Location
    Jacksonville, Florida
  • Status
    Active
  • Age Level
    5 to 7 Years

The Problem

To increase achievement scores in Math and Reading for grades K-3 through creating a virtual reality museum. Students who visit museums at a young age have higher achievements in math and reading.

Our Plan

Our students asked to learn about cryptocurrency so we thought it would be a great idea to teach and let them create NFTs. Since cryptocurrency is needed to purchase NFTs we are creating a virtual reality museum to display their work, have viewings and visit other museums.

Themes Addressed

  • term icon
    Arts
  • term icon
    Economic Issues
  • term icon
    Education
  • term icon
    Literacy

The Benefit

  • term icon
    People
About Roots & Shoots

We are nurturing the compassionate leaders of tomorrow.

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